DOJ:RP Documentation (SA-MP)

A modern light-roleplay gamemode written in PAWN for SA-MP.

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Installation

After installing the prerequisites on Github, download the .zip file and extract the folders/files into the root directory of your server.

Configuration

Change any (optional) settings in the gamemodes/DOJRP/core/config.inc file and then compile the main.pwn file located in the gamemodes folder.

Add gamemode0 main 1 and plugins samp_bcrypt sscanf streamer (add .so for Linux) to your server.cfg file located in your server's root directory and then run the server.

Database

The script uses a SQLite-based include called sqlitei.inc. An existing database (server.db) is located in the scriptfiles/DOJRP folder and only contains some houses, businesses, bus stops, and sprunk machines. Unless you want to use these existing houses, businesses, bus stops, and sprunk machines the database file can be deleted and a brand new one will be automatically created upon launching your server.

Setting Up Admin

Login as RCON admin using /rcon login [password] and then use /setlevel and set yourself as an "Owner". You can then hire Managers, Admins etc. using the same command.

Module System

The script uses y_hooks which is a callback hooking system allowing you to modularize your script into multiple .inc files. The script's module files are located in the gamemodes/DOJRP folder broken down into three folders including core, player, and server.

Hierarchy Structure

The modules work in a hierarchy fashion. This means code in the core folder can be used by modules in the player and server folders. The same goes for the player folder's code which can be used in the server folder and so on. It's important to note that the gamemodes/DOJRP/player/accounts.inc file acts as base for almost all of the modules located below it in the main.pwn file, as account functions are needed in most systems. The gamemodes/DOJRP/player/misc.inc file acts as a base for anything else 'non-account' related so if you cannot find a function in a specific system module, it should be in one of those files.

Adding Items

The item system is located in the gamemodes/DOJRP/player/inventory.inc file and can be easily added upon by searching for one of the model id definitions and duplicating the code for another model id/item.

Adding Vehicles

Vehicle files for each island can be located in the scriptfiles/DOJRP/vehicles folder. You can easily add new vehicles without having to compile the script by following the parameter format in each of the files.

Adding Objects

Objects files for each island (and interiors) can be located in the scriptfiles/DOJRP/objects folder. You can easily add new objects without having to compile the script by following the parameter format in each of the files.

Creating Properties

Houses and businesses are dynamically created using /createhouse and /createbusiness while set as an "Owner" admin level. The scriptfiles/DOJRP/server.db file contains some existing houses and businesses, but if you choose not to use them, you can delete the HOUSES and/or BUSINESSES table(s) in the database using SQLite browsing software.

Creating Bus Stops

Bus stops are dynamically created using /createstop while set as an "Owner" admin level. The scriptfiles/DOJRP/server.db file contains some existing bus stops, but if you choose not to use them, you can delete the LSBUS, SFBUS, and LVBUS tables in the database using SQLite browsing software.

Creating Sprunk Machines

Sprunk machines are dynamically created using /createsprunk while set as an "Owner" admin level and can be created inside interiors. The scriptfiles/DOJRP/server.db file contains some existing sprunk machines, but if you choose not to use them, you can delete the SPRUNKS table in the database using SQLite browsing software.

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